Planets – A Competitive Mobile Board Game
A PvP mobile game where players evolve and customise their planets by competing in strategic board-based battles against friends, AI, or real opponents online.
Role
Senior UX/UI Designer
Industry
Mobile Gaming
Duration
8 months
Stage 4. User Feedback & Refinement
User testing revealed pain points in navigation, gameplay clarity, and engagement. Players struggled with certain mechanics and found customisation options limited. Their feedback helped pinpoint areas needing improvement.
To address this, I refined the UI for better clarity, adjusted button placements, added tooltips, and streamlined onboarding. More customization options were introduced to enhance personalization.
A second usability test confirmed improvements—players navigated more easily, understood mechanics faster, and felt more engaged. These refinements ensured a smoother and more rewarding experience.
Stage 5.Implementation & Launch Support
During implementation, I worked closely with developers to ensure the design was accurately translated into the game. I provided detailed design specifications, interactive prototypes, and UI assets while collaborating on adjustments to maintain usability and performance. Regular design reviews helped resolve any inconsistencies before launch.
We successfully launched an MVP version of Planets for initial testing within a limited focus group. This allowed us to gather real user insights on core gameplay, UI clarity, and engagement before a full release. Early feedback helped identify areas for refinement, particularly in onboarding and customization.
Post-launch, I monitored user interactions and engagement metrics, providing recommendations for iterative improvements. The MVP testing phase validated key design decisions while highlighting opportunities for further enhancements in future updates.
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